Felix Bytow ed8ec45732 :sparkles: added button component (currently only visual, no functionality) 1 anno fa
..
ui ed8ec45732 :sparkles: added button component (currently only visual, no functionality) 1 anno fa
AssetManager.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings 1 anno fa
AssetManager.hxx 71a43d82f0 :recycle: moved surface -> texture back into asset manager 1 anno fa
DummyState.cxx ed8ec45732 :sparkles: added button component (currently only visual, no functionality) 1 anno fa
DummyState.hxx ed8ec45732 :sparkles: added button component (currently only visual, no functionality) 1 anno fa
GameState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype 1 anno fa
GameStateManager.cxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 anno fa
GameStateManager.hxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 anno fa
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen 1 anno fa
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype 1 anno fa
SplashState.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings 1 anno fa
SplashState.hxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings 1 anno fa