Felix Bytow ed8ec45732 :sparkles: added button component (currently only visual, no functionality) %!s(int64=2) %!d(string=hai) anos
..
ui ed8ec45732 :sparkles: added button component (currently only visual, no functionality) %!s(int64=2) %!d(string=hai) anos
AssetManager.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings %!s(int64=2) %!d(string=hai) anos
AssetManager.hxx 71a43d82f0 :recycle: moved surface -> texture back into asset manager %!s(int64=2) %!d(string=hai) anos
DummyState.cxx ed8ec45732 :sparkles: added button component (currently only visual, no functionality) %!s(int64=2) %!d(string=hai) anos
DummyState.hxx ed8ec45732 :sparkles: added button component (currently only visual, no functionality) %!s(int64=2) %!d(string=hai) anos
GameState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
GameStateManager.cxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state %!s(int64=2) %!d(string=hai) anos
GameStateManager.hxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state %!s(int64=2) %!d(string=hai) anos
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
SplashState.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings %!s(int64=2) %!d(string=hai) anos
SplashState.hxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings %!s(int64=2) %!d(string=hai) anos