Snake game in C++23 using SDL2 and with help of AI

Felix Bytow 878ff500dd :recycle: line input now has maximum input length of 40 characters 1 rok pred
.idea 71a43d82f0 :recycle: moved surface -> texture back into asset manager 1 rok pred
assets df4be7c540 :sparkles::fire: added the credits screen and finally removed the dummy state 1 rok pred
game 878ff500dd :recycle: line input now has maximum input length of 40 characters 1 rok pred
licenses b7f08cfd11 :page_facing_up: added more license information 1 rok pred
.gitignore c3b8ef43c3 :tada: first commit 1 rok pred
CMakeLists.txt 6ab22a9a2a :sparkles: added "make install" support and finding installed assets 1 rok pred
Config.hxx.in 6ab22a9a2a :sparkles: added "make install" support and finding installed assets 1 rok pred
LICENSE b7f08cfd11 :page_facing_up: added more license information 1 rok pred
README.md b7f08cfd11 :page_facing_up: added more license information 1 rok pred
SDL.cxx 171452b996 :recycle: removed all usages of std::format, so Apple CLang can be used 1 rok pred
SDL.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 1 rok pred
SDLRenderer.cxx 9bc7fb912f :sparkles: added working splash screen 1 rok pred
SDLRenderer.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 1 rok pred
SDLWindow.cxx 7a1e3479c7 :sparkles: added asset manager 1 rok pred
SDLWindow.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 1 rok pred
main.cxx 7576922a6b :sparkles: lots of quality improvements 1 rok pred

README.md

Snake

A Snake game written in C++23 using SDL2. This project is used to test the capabilities of JetBrains' AI assistant.

External licenses