Felix Bytow 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
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ui 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
AssetManager.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings hai 1 ano
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional hai 1 ano
DummyState.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
DummyState.hxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
GameState.hxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
GameStateManager.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
GameStateManager.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class hai 1 ano
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen hai 1 ano
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype hai 1 ano
MenuState.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
MenuState.hxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
SplashState.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
SplashState.hxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano