123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204 |
- #include "Button.hxx"
- #include "../../SDLRenderer.hxx"
- #include <cassert>
- namespace {
- SDL_Rect const TEXTURE_RECTS_UP[] = {
- {.x = 0, .y = 0, .w = 6, .h = 5}, // UPPER_LEFT
- {.x = 6, .y = 0, .w = 37, .h = 5}, // UPPER_EDGE
- {.x = 43, .y = 0, .w = 6, .h = 5}, // UPPER_RIGHT
- {.x = 0, .y = 5, .w = 6, .h = 35}, // LEFT_EDGE
- {.x = 6, .y = 5, .w = 37, .h = 35}, // CENTER
- {.x = 43, .y = 5, .w = 6, .h = 35}, // RIGHT_EDGE
- {.x = 0, .y = 40, .w = 6, .h = 9}, // LOWER_LEFT
- {.x = 6, .y = 40, .w = 37, .h = 9}, // LOWER_EDGE
- {.x = 43, .y = 40, .w = 6, .h = 9}, // LOWER_RIGHT
- };
- SDL_Rect const TEXTURE_RECTS_DOWN[] = {
- {.x = 0, .y = 0, .w = 6, .h = 5}, // UPPER_LEFT
- {.x = 6, .y = 0, .w = 37, .h = 5}, // UPPER_EDGE
- {.x = 43, .y = 0, .w = 6, .h = 5}, // UPPER_RIGHT
- {.x = 0, .y = 5, .w = 6, .h = 35}, // LEFT_EDGE
- {.x = 6, .y = 5, .w = 37, .h = 35}, // CENTER
- {.x = 43, .y = 5, .w = 6, .h = 35}, // RIGHT_EDGE
- {.x = 0, .y = 40, .w = 6, .h = 5}, // LOWER_LEFT
- {.x = 6, .y = 40, .w = 37, .h = 5}, // LOWER_EDGE
- {.x = 43, .y = 40, .w = 6, .h = 5}, // LOWER_RIGHT
- };
- SDL_Rect calculate_text_rect(SDL_Rect const& area, SDL_Texture* texture)
- {
- int text_w, text_h;
- SDL_QueryTexture(texture, nullptr, nullptr, &text_w, &text_h);
- float const text_aspect = static_cast<float>(text_w)/static_cast<float>(text_h);
- float const area_aspect = static_cast<float>(area.w)/static_cast<float>(area.h);
- int put_w, put_h;
- if (text_aspect>area_aspect) {
- put_w = area.w;
- put_h = static_cast<int>(static_cast<float>(put_w)/text_aspect);
- }
- else {
- put_h = area.h;
- put_w = static_cast<int>(static_cast<float>(put_h)*text_aspect);
- }
- return {
- .x = area.x+(area.w-put_w)/2,
- .y = area.y+(area.h-put_h)/2,
- .w = put_w,
- .h = put_h,
- };
- }
- }
- Button::Button(int const x, int const y, int const w, int const h, UiColor const color)
- :x_{x}, y_{y}, w_{w}, h_{h}, pressed_{false},
- visible_{true},
- up_{ui_image("button_up", color)},
- down_{ui_image("button_down", color)},
- font_{"kenney_pixel.ttf"}
- {
- assert(w_>=MIN_WIDTH);
- assert(h_>=MIN_HEIGHT);
- on_click_ = [] { };
- }
- void Button::set_title(std::string const& title)
- {
- title_ = title;
- }
- std::string const& Button::title() const
- {
- return title_;
- }
- void Button::set_pressed(bool const pressed)
- {
- pressed_ = pressed;
- }
- bool Button::is_pressed() const
- {
- return pressed_;
- }
- void Button::render(SDLRenderer& renderer)
- {
- if (!visible_)
- return;
- auto const text = TTF_RenderUTF8_Solid(font_, title_.c_str(), {0, 0, 0, SDL_ALPHA_OPAQUE});
- auto const text_ure = SDL_CreateTextureFromSurface(renderer, text);
- SDL_FreeSurface(text);
- SDL_Texture* texture;
- SDL_Rect const* texture_rects;
- SDL_Rect target_rects[9];
- if (pressed_) {
- texture = down_;
- texture_rects = ::TEXTURE_RECTS_DOWN;
- target_rects[0] = {.x = x_, .y = y_+4, .w = 6, .h = 5};
- target_rects[1] = {.x = x_+6, .y = y_+4, .w = w_-12, .h = 5};
- target_rects[2] = {.x = x_+w_-6, .y = y_+4, .w = 6, .h = 5};
- target_rects[3] = {.x = x_, .y = y_+9, .w = 6, .h = h_-14};
- target_rects[4] = {.x = x_+6, .y = y_+9, .w = w_-12, .h = h_-14};
- target_rects[5] = {.x = x_+w_-6, .y = y_+9, .w = 6, .h = h_-14};
- target_rects[6] = {.x = x_, .y = y_+h_-5, .w = 6, .h = 5};
- target_rects[7] = {.x = x_+6, .y = y_+h_-5, .w = w_-12, .h = 5};
- target_rects[8] = {.x = x_+w_-6, .y = y_+h_-5, .w = 6, .h = 5};
- }
- else {
- texture = up_;
- texture_rects = ::TEXTURE_RECTS_UP;
- target_rects[0] = {.x = x_, .y = y_, .w = 6, .h = 5};
- target_rects[1] = {.x = x_+6, .y = y_, .w = w_-12, .h = 5};
- target_rects[2] = {.x = x_+w_-6, .y = y_, .w = 6, .h = 5};
- target_rects[3] = {.x = x_, .y = y_+5, .w = 6, .h = h_-14};
- target_rects[4] = {.x = x_+6, .y = y_+5, .w = w_-12, .h = h_-14};
- target_rects[5] = {.x = x_+w_-6, .y = y_+5, .w = 6, .h = h_-14};
- target_rects[6] = {.x = x_, .y = y_+h_-9, .w = 6, .h = 9};
- target_rects[7] = {.x = x_+6, .y = y_+h_-9, .w = w_-12, .h = 9};
- target_rects[8] = {.x = x_+w_-6, .y = y_+h_-9, .w = 6, .h = 9};
- }
- for (int n = 0; n<9; ++n)
- SDL_RenderCopy(renderer, texture, texture_rects+n, target_rects+n);
- SDL_Rect const text_rect = ::calculate_text_rect(target_rects[4], text_ure);
- SDL_RenderCopy(renderer, text_ure, nullptr, &text_rect);
- SDL_DestroyTexture(text_ure);
- }
- void Button::update()
- {
- if (!visible_)
- return;
- int mouse_x, mouse_y;
- auto const mouse_button = SDL_GetMouseState(&mouse_x, &mouse_y);
- if ((mouse_x>=x_ && mouse_x<=(x_+w_) && mouse_y>=y_ && mouse_y<=(y_+h_))) {
- if (mouse_button & SDL_BUTTON(SDL_BUTTON_LEFT)) {
- pressed_ = true;
- }
- else {
- if (pressed_) {
- trigger();
- }
- pressed_ = false;
- }
- }
- else {
- pressed_ = false;
- }
- }
- void Button::trigger()
- {
- on_click_();
- }
- void Button::set_on_click(std::function<void()> handler)
- {
- on_click_ = std::move(handler);
- }
- void Button::move(int const x, int const y)
- {
- x_ = x;
- y_ = y;
- }
- void Button::resize(int const w, int const h)
- {
- assert(w>=MIN_WIDTH);
- assert(h>=MIN_HEIGHT);
- w_ = w;
- h_ = h;
- }
- SDL_Rect Button::get_bounding_box() const
- {
- return {x_, y_, w_, h_};
- }
- void Button::set_visible(bool const visible)
- {
- visible_ = visible;
- }
- bool Button::is_visible() const
- {
- return visible_;
- }
|