#include "Button.hxx" #include "../../SDLRenderer.hxx" #include namespace { SDL_Rect const TEXTURE_RECTS_UP[] = { {.x = 0, .y = 0, .w = 6, .h = 5}, // UPPER_LEFT {.x = 6, .y = 0, .w = 37, .h = 5}, // UPPER_EDGE {.x = 43, .y = 0, .w = 6, .h = 5}, // UPPER_RIGHT {.x = 0, .y = 5, .w = 6, .h = 35}, // LEFT_EDGE {.x = 6, .y = 5, .w = 37, .h = 35}, // CENTER {.x = 43, .y = 5, .w = 6, .h = 35}, // RIGHT_EDGE {.x = 0, .y = 40, .w = 6, .h = 9}, // LOWER_LEFT {.x = 6, .y = 40, .w = 37, .h = 9}, // LOWER_EDGE {.x = 43, .y = 40, .w = 6, .h = 9}, // LOWER_RIGHT }; SDL_Rect const TEXTURE_RECTS_DOWN[] = { {.x = 0, .y = 0, .w = 6, .h = 5}, // UPPER_LEFT {.x = 6, .y = 0, .w = 37, .h = 5}, // UPPER_EDGE {.x = 43, .y = 0, .w = 6, .h = 5}, // UPPER_RIGHT {.x = 0, .y = 5, .w = 6, .h = 35}, // LEFT_EDGE {.x = 6, .y = 5, .w = 37, .h = 35}, // CENTER {.x = 43, .y = 5, .w = 6, .h = 35}, // RIGHT_EDGE {.x = 0, .y = 40, .w = 6, .h = 5}, // LOWER_LEFT {.x = 6, .y = 40, .w = 37, .h = 5}, // LOWER_EDGE {.x = 43, .y = 40, .w = 6, .h = 5}, // LOWER_RIGHT }; SDL_Rect calculate_text_rect(SDL_Rect const& area, SDL_Texture* texture) { int text_w, text_h; SDL_QueryTexture(texture, nullptr, nullptr, &text_w, &text_h); float const text_aspect = static_cast(text_w)/static_cast(text_h); float const area_aspect = static_cast(area.w)/static_cast(area.h); int put_w, put_h; if (text_aspect>area_aspect) { put_w = area.w; put_h = static_cast(static_cast(put_w)/text_aspect); } else { put_h = area.h; put_w = static_cast(static_cast(put_h)*text_aspect); } return { .x = area.x+(area.w-put_w)/2, .y = area.y+(area.h-put_h)/2, .w = put_w, .h = put_h, }; } } Button::Button(int const x, int const y, int const w, int const h, UiColor const color) :x_{x}, y_{y}, w_{w}, h_{h}, pressed_{false}, visible_{true}, up_{ui_image("button_up", color)}, down_{ui_image("button_down", color)}, font_{"kenney_pixel.ttf"} { assert(w_>=MIN_WIDTH); assert(h_>=MIN_HEIGHT); on_click_ = [] { }; } void Button::set_title(std::string const& title) { title_ = title; } std::string const& Button::title() const { return title_; } void Button::set_pressed(bool const pressed) { pressed_ = pressed; } bool Button::is_pressed() const { return pressed_; } void Button::render(SDLRenderer& renderer) { if (!visible_) return; auto const text = TTF_RenderUTF8_Solid(font_, title_.c_str(), {0, 0, 0, SDL_ALPHA_OPAQUE}); auto const text_ure = SDL_CreateTextureFromSurface(renderer, text); SDL_FreeSurface(text); SDL_Texture* texture; SDL_Rect const* texture_rects; SDL_Rect target_rects[9]; if (pressed_) { texture = down_; texture_rects = ::TEXTURE_RECTS_DOWN; target_rects[0] = {.x = x_, .y = y_+4, .w = 6, .h = 5}; target_rects[1] = {.x = x_+6, .y = y_+4, .w = w_-12, .h = 5}; target_rects[2] = {.x = x_+w_-6, .y = y_+4, .w = 6, .h = 5}; target_rects[3] = {.x = x_, .y = y_+9, .w = 6, .h = h_-14}; target_rects[4] = {.x = x_+6, .y = y_+9, .w = w_-12, .h = h_-14}; target_rects[5] = {.x = x_+w_-6, .y = y_+9, .w = 6, .h = h_-14}; target_rects[6] = {.x = x_, .y = y_+h_-5, .w = 6, .h = 5}; target_rects[7] = {.x = x_+6, .y = y_+h_-5, .w = w_-12, .h = 5}; target_rects[8] = {.x = x_+w_-6, .y = y_+h_-5, .w = 6, .h = 5}; } else { texture = up_; texture_rects = ::TEXTURE_RECTS_UP; target_rects[0] = {.x = x_, .y = y_, .w = 6, .h = 5}; target_rects[1] = {.x = x_+6, .y = y_, .w = w_-12, .h = 5}; target_rects[2] = {.x = x_+w_-6, .y = y_, .w = 6, .h = 5}; target_rects[3] = {.x = x_, .y = y_+5, .w = 6, .h = h_-14}; target_rects[4] = {.x = x_+6, .y = y_+5, .w = w_-12, .h = h_-14}; target_rects[5] = {.x = x_+w_-6, .y = y_+5, .w = 6, .h = h_-14}; target_rects[6] = {.x = x_, .y = y_+h_-9, .w = 6, .h = 9}; target_rects[7] = {.x = x_+6, .y = y_+h_-9, .w = w_-12, .h = 9}; target_rects[8] = {.x = x_+w_-6, .y = y_+h_-9, .w = 6, .h = 9}; } for (int n = 0; n<9; ++n) SDL_RenderCopy(renderer, texture, texture_rects+n, target_rects+n); SDL_Rect const text_rect = ::calculate_text_rect(target_rects[4], text_ure); SDL_RenderCopy(renderer, text_ure, nullptr, &text_rect); SDL_DestroyTexture(text_ure); } void Button::update() { if (!visible_) return; int mouse_x, mouse_y; auto const mouse_button = SDL_GetMouseState(&mouse_x, &mouse_y); if ((mouse_x>=x_ && mouse_x<=(x_+w_) && mouse_y>=y_ && mouse_y<=(y_+h_))) { if (mouse_button & SDL_BUTTON(SDL_BUTTON_LEFT)) { pressed_ = true; } else { if (pressed_) { trigger(); } pressed_ = false; } } else { pressed_ = false; } } void Button::trigger() { on_click_(); } void Button::set_on_click(std::function handler) { on_click_ = std::move(handler); } void Button::move(int const x, int const y) { x_ = x; y_ = y; } void Button::resize(int const w, int const h) { assert(w>=MIN_WIDTH); assert(h>=MIN_HEIGHT); w_ = w; h_ = h; } SDL_Rect Button::get_bounding_box() const { return {x_, y_, w_, h_}; } void Button::set_visible(bool const visible) { visible_ = visible; } bool Button::is_visible() const { return visible_; }