Felix Bytow b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
..
ui b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
AssetManager.cxx 60633c2256 :construction: working on line input for high scores il y a 1 an
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional il y a 1 an
DummyState.cxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
DummyState.hxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
GameOverState.cxx b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
GameOverState.hxx b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
GameState.hxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
GameStateManager.cxx b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
GameStateManager.hxx b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
HighScoreManager.cxx b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
HighScoreManager.hxx b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
LoadingState.cxx 81a6d54957 :sparkles: cursor is now only shown in menu il y a 1 an
LoadingState.hxx 81a6d54957 :sparkles: cursor is now only shown in menu il y a 1 an
MenuState.cxx 81a6d54957 :sparkles: cursor is now only shown in menu il y a 1 an
MenuState.hxx 81a6d54957 :sparkles: cursor is now only shown in menu il y a 1 an
PlayingState.cxx b42a19ff33 :sparkles: added game over screen with name input for high score il y a 1 an
PlayingState.hxx 1d9f433f93 :sparkles: target now only spawns in free area il y a 1 an
SplashState.cxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
SplashState.hxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an