Felix Bytow b096877b24 :sparkles: line input now supports holding backspace 1 anno fa
..
ui b096877b24 :sparkles: line input now supports holding backspace 1 anno fa
AssetManager.cxx 60633c2256 :construction: working on line input for high scores 1 anno fa
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional 1 anno fa
DummyState.cxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
DummyState.hxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
GameState.hxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
GameStateManager.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once 1 anno fa
GameStateManager.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 1 anno fa
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen 1 anno fa
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype 1 anno fa
MenuState.cxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
MenuState.hxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
SplashState.cxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
SplashState.hxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa