LoadingState.cxx 367 B

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  1. #include "LoadingState.hxx"
  2. #include "../SDLRenderer.hxx"
  3. void LoadingState::update(GameStateManager& gsm, std::chrono::milliseconds const delta_time)
  4. {
  5. (void)gsm;
  6. (void)delta_time;
  7. }
  8. void LoadingState::render(SDLRenderer& renderer) {
  9. SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  10. SDL_RenderClear(renderer);
  11. SDL_RenderPresent(renderer);
  12. }