#include "LoadingState.hxx" #include "../SDLRenderer.hxx" void LoadingState::update(GameStateManager& gsm, std::chrono::milliseconds const delta_time) { (void)gsm; (void)delta_time; } void LoadingState::render(SDLRenderer& renderer) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); }