Snake game in C++23 using SDL2 and with help of AI

Felix Bytow 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 anno fa
.idea 71a43d82f0 :recycle: moved surface -> texture back into asset manager 1 anno fa
assets 7a1e3479c7 :sparkles: added asset manager 1 anno fa
game 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 anno fa
licenses 7a1e3479c7 :sparkles: added asset manager 1 anno fa
.gitignore c3b8ef43c3 :tada: first commit 1 anno fa
CMakeLists.txt 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 anno fa
README.md c3b8ef43c3 :tada: first commit 1 anno fa
SDL.cxx 7a1e3479c7 :sparkles: added asset manager 1 anno fa
SDL.hxx 7a1e3479c7 :sparkles: added asset manager 1 anno fa
SDLRenderer.cxx 9bc7fb912f :sparkles: added working splash screen 1 anno fa
SDLRenderer.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype 1 anno fa
SDLWindow.cxx 7a1e3479c7 :sparkles: added asset manager 1 anno fa
SDLWindow.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype 1 anno fa
main.cxx 9bc7fb912f :sparkles: added working splash screen 1 anno fa

README.md

Snake

A Snake game written in C++23 using SDL2. This project is used to test the capabilities of JetBrains' AI assistant.