Felix Bytow 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 年間 前
..
AssetManager.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings 1 年間 前
AssetManager.hxx 71a43d82f0 :recycle: moved surface -> texture back into asset manager 1 年間 前
DummyState.cxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 年間 前
DummyState.hxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 年間 前
GameState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype 1 年間 前
GameStateManager.cxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 年間 前
GameStateManager.hxx 8d41f9bc3c :sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state 1 年間 前
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen 1 年間 前
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype 1 年間 前
SplashState.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings 1 年間 前
SplashState.hxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings 1 年間 前