DummyState.cxx 357 B

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  1. #include "DummyState.hxx"
  2. #include "../SDLRenderer.hxx"
  3. void DummyState::update(GameStateManager& gsm, std::chrono::milliseconds delta_time)
  4. {
  5. (void) gsm;
  6. (void) delta_time;
  7. }
  8. void DummyState::render(SDLRenderer& renderer)
  9. {
  10. SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  11. SDL_RenderClear(renderer);
  12. SDL_RenderPresent(renderer);
  13. }