#include "DummyState.hxx" #include "../SDLRenderer.hxx" void DummyState::update(GameStateManager& gsm, std::chrono::milliseconds delta_time) { (void) gsm; (void) delta_time; } void DummyState::render(SDLRenderer& renderer) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); }