Snake game in C++23 using SDL2 and with help of AI

Felix Bytow 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once 2 rokov pred
.idea 71a43d82f0 :recycle: moved surface -> texture back into asset manager 2 rokov pred
assets 8d722240bc :art: some minor font related improvements 2 rokov pred
game 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once 2 rokov pred
licenses 8d722240bc :art: some minor font related improvements 2 rokov pred
.gitignore c3b8ef43c3 :tada: first commit 2 rokov pred
CMakeLists.txt 0714f504ba :sparkles: added dependency to boost and refactored the button class 2 rokov pred
README.md c3b8ef43c3 :tada: first commit 2 rokov pred
SDL.cxx 7a1e3479c7 :sparkles: added asset manager 2 rokov pred
SDL.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 2 rokov pred
SDLRenderer.cxx 9bc7fb912f :sparkles: added working splash screen 2 rokov pred
SDLRenderer.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 2 rokov pred
SDLWindow.cxx 7a1e3479c7 :sparkles: added asset manager 2 rokov pred
SDLWindow.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 2 rokov pred
main.cxx ed8ec45732 :sparkles: added button component (currently only visual, no functionality) 2 rokov pred

README.md

Snake

A Snake game written in C++23 using SDL2. This project is used to test the capabilities of JetBrains' AI assistant.