Snake game in C++23 using SDL2 and with help of AI

Felix Bytow 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
.idea 71a43d82f0 :recycle: moved surface -> texture back into asset manager hai 1 ano
assets 8d722240bc :art: some minor font related improvements hai 1 ano
game 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once hai 1 ano
licenses 8d722240bc :art: some minor font related improvements hai 1 ano
.gitignore c3b8ef43c3 :tada: first commit hai 1 ano
CMakeLists.txt 0714f504ba :sparkles: added dependency to boost and refactored the button class hai 1 ano
README.md c3b8ef43c3 :tada: first commit hai 1 ano
SDL.cxx 7a1e3479c7 :sparkles: added asset manager hai 1 ano
SDL.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class hai 1 ano
SDLRenderer.cxx 9bc7fb912f :sparkles: added working splash screen hai 1 ano
SDLRenderer.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class hai 1 ano
SDLWindow.cxx 7a1e3479c7 :sparkles: added asset manager hai 1 ano
SDLWindow.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class hai 1 ano
main.cxx ed8ec45732 :sparkles: added button component (currently only visual, no functionality) hai 1 ano

README.md

Snake

A Snake game written in C++23 using SDL2. This project is used to test the capabilities of JetBrains' AI assistant.