Felix Bytow 35670bf0b4 :sparkles: added high score screen 1 anno fa
..
ui b42a19ff33 :sparkles: added game over screen with name input for high score 1 anno fa
AssetManager.cxx 60633c2256 :construction: working on line input for high scores 1 anno fa
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional 1 anno fa
DummyState.cxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
DummyState.hxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
GameOverState.cxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
GameOverState.hxx b42a19ff33 :sparkles: added game over screen with name input for high score 1 anno fa
GameState.hxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
GameStateManager.cxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
GameStateManager.hxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
HighScoreManager.cxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
HighScoreManager.hxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
HighScoreState.cxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
HighScoreState.hxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
LoadingState.cxx 81a6d54957 :sparkles: cursor is now only shown in menu 1 anno fa
LoadingState.hxx 81a6d54957 :sparkles: cursor is now only shown in menu 1 anno fa
MenuState.cxx 81a6d54957 :sparkles: cursor is now only shown in menu 1 anno fa
MenuState.hxx 81a6d54957 :sparkles: cursor is now only shown in menu 1 anno fa
PlayingState.cxx 35670bf0b4 :sparkles: added high score screen 1 anno fa
PlayingState.hxx 1d9f433f93 :sparkles: target now only spawns in free area 1 anno fa
SplashState.cxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa
SplashState.hxx c8fbe994b9 :sparkles: first working version of a line input field 1 anno fa