Felix Bytow 35670bf0b4 :sparkles: added high score screen hai 1 ano
..
ui b42a19ff33 :sparkles: added game over screen with name input for high score hai 1 ano
AssetManager.cxx 60633c2256 :construction: working on line input for high scores hai 1 ano
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional hai 1 ano
DummyState.cxx c8fbe994b9 :sparkles: first working version of a line input field hai 1 ano
DummyState.hxx c8fbe994b9 :sparkles: first working version of a line input field hai 1 ano
GameOverState.cxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
GameOverState.hxx b42a19ff33 :sparkles: added game over screen with name input for high score hai 1 ano
GameState.hxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
GameStateManager.cxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
GameStateManager.hxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
HighScoreManager.cxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
HighScoreManager.hxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
HighScoreState.cxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
HighScoreState.hxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
LoadingState.cxx 81a6d54957 :sparkles: cursor is now only shown in menu hai 1 ano
LoadingState.hxx 81a6d54957 :sparkles: cursor is now only shown in menu hai 1 ano
MenuState.cxx 81a6d54957 :sparkles: cursor is now only shown in menu hai 1 ano
MenuState.hxx 81a6d54957 :sparkles: cursor is now only shown in menu hai 1 ano
PlayingState.cxx 35670bf0b4 :sparkles: added high score screen hai 1 ano
PlayingState.hxx 1d9f433f93 :sparkles: target now only spawns in free area hai 1 ano
SplashState.cxx c8fbe994b9 :sparkles: first working version of a line input field hai 1 ano
SplashState.hxx c8fbe994b9 :sparkles: first working version of a line input field hai 1 ano