Felix Bytow 1928123ac0 :sparkles: implemented the actual game %!s(int64=2) %!d(string=hai) anos
..
ui b096877b24 :sparkles: line input now supports holding backspace %!s(int64=2) %!d(string=hai) anos
AssetManager.cxx 60633c2256 :construction: working on line input for high scores %!s(int64=2) %!d(string=hai) anos
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional %!s(int64=2) %!d(string=hai) anos
DummyState.cxx c8fbe994b9 :sparkles: first working version of a line input field %!s(int64=2) %!d(string=hai) anos
DummyState.hxx c8fbe994b9 :sparkles: first working version of a line input field %!s(int64=2) %!d(string=hai) anos
GameState.hxx c8fbe994b9 :sparkles: first working version of a line input field %!s(int64=2) %!d(string=hai) anos
GameStateManager.cxx 1928123ac0 :sparkles: implemented the actual game %!s(int64=2) %!d(string=hai) anos
GameStateManager.hxx 1928123ac0 :sparkles: implemented the actual game %!s(int64=2) %!d(string=hai) anos
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
MenuState.cxx c8fbe994b9 :sparkles: first working version of a line input field %!s(int64=2) %!d(string=hai) anos
MenuState.hxx c8fbe994b9 :sparkles: first working version of a line input field %!s(int64=2) %!d(string=hai) anos
PlayingState.cxx 1928123ac0 :sparkles: implemented the actual game %!s(int64=2) %!d(string=hai) anos
PlayingState.hxx 1928123ac0 :sparkles: implemented the actual game %!s(int64=2) %!d(string=hai) anos
SplashState.cxx c8fbe994b9 :sparkles: first working version of a line input field %!s(int64=2) %!d(string=hai) anos
SplashState.hxx c8fbe994b9 :sparkles: first working version of a line input field %!s(int64=2) %!d(string=hai) anos