Felix Bytow 1928123ac0 :sparkles: implemented the actual game il y a 1 an
..
ui b096877b24 :sparkles: line input now supports holding backspace il y a 1 an
AssetManager.cxx 60633c2256 :construction: working on line input for high scores il y a 1 an
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional il y a 1 an
DummyState.cxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
DummyState.hxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
GameState.hxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
GameStateManager.cxx 1928123ac0 :sparkles: implemented the actual game il y a 1 an
GameStateManager.hxx 1928123ac0 :sparkles: implemented the actual game il y a 1 an
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen il y a 1 an
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype il y a 1 an
MenuState.cxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
MenuState.hxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
PlayingState.cxx 1928123ac0 :sparkles: implemented the actual game il y a 1 an
PlayingState.hxx 1928123ac0 :sparkles: implemented the actual game il y a 1 an
SplashState.cxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an
SplashState.hxx c8fbe994b9 :sparkles: first working version of a line input field il y a 1 an