Felix Bytow efb3433f2e :sparkles: logo is now centered and keeps its aspect ratio %!s(int64=2) %!d(string=hai) anos
..
AssetManager.cxx 71a43d82f0 :recycle: moved surface -> texture back into asset manager %!s(int64=2) %!d(string=hai) anos
AssetManager.hxx 71a43d82f0 :recycle: moved surface -> texture back into asset manager %!s(int64=2) %!d(string=hai) anos
GameState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
GameStateManager.cxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
GameStateManager.hxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
SplashState.cxx efb3433f2e :sparkles: logo is now centered and keeps its aspect ratio %!s(int64=2) %!d(string=hai) anos
SplashState.hxx 71a43d82f0 :recycle: moved surface -> texture back into asset manager %!s(int64=2) %!d(string=hai) anos