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- #include "DummyState.hxx"
- #include "../SDLRenderer.hxx"
- void DummyState::update(GameStateManager& gsm, std::chrono::milliseconds delta_time)
- {
- (void) gsm;
- time_in_state_ += delta_time;
- test_button_.set_pressed((time_in_state_.count() % 4'000) >= 2'000);
- }
- void DummyState::render(SDLRenderer& renderer)
- {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(renderer);
- test_button_.render(renderer);
- SDL_RenderPresent(renderer);
- }
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