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- #pragma once
- #ifndef SNAKE_GAMEOVERSTATE_HXX
- #define SNAKE_GAMEOVERSTATE_HXX
- #include "AssetManager.hxx"
- #include "GameState.hxx"
- #include "ui/Button.hxx"
- #include "ui/LineInput.hxx"
- class GameOverState final : public GameState {
- public:
- GameOverState();
- void on_enter(GameStateManager& gsm) override;
- void on_leave() override;
- void on_event(GameStateManager& gsm, SDL_Event const& evt) override;
- void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) override;
- void render(SDLRenderer& renderer) override;
- private:
- Button ok_button_{"OK", 0, 0, 800, 80, UiColor::Green};
- LineInput name_input_{0, 0, 800, 80};
- Asset<TTF_Font*> font_;
- };
- #endif // SNAKE_GAMEOVERSTATE_HXX
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