123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113 |
- cmake_minimum_required(VERSION 3.27)
- project(Snake VERSION 1.0.0.0)
- set(CMAKE_CXX_STANDARD 23)
- set(CMAKE_CXX_STANDARD_REQUIRED ON)
- set(CMAKE_CXX_EXTENSIONS OFF)
- set(CMAKE_INCLUDE_CURRENT_DIR ON)
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
- include(ProjectHelpers)
- include(FetchContent)
- FetchContent_Declare(
- SDL2
- GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
- GIT_TAG 15ead9a40d09a1eb9972215cceac2bf29c9b77f6 # release-2.28.5
- FIND_PACKAGE_ARGS
- )
- FetchContent_Declare(
- SDL2_image
- GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
- GIT_TAG 28b9daa15a59aa2829cd29944ca9ffbf049d7667 # release-2.8.1
- FIND_PACKAGE_ARGS
- )
- FetchContent_Declare(
- SDL2_ttf
- GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git
- GIT_TAG 89d1692fd8fe91a679bb943d377bfbd709b52c23 # release-2.20.2
- FIND_PACKAGE_ARGS
- )
- FetchContent_MakeAvailable(SDL2 SDL2_image SDL2_ttf)
- set(Boost_USE_MULTITHREADED ON)
- set(Boost_USE_STATIC_LIBS ON)
- set(Boost_USE_STATIC_RUNTIME OFF)
- if (CMAKE_BUILD_TYPE STREQUAL "Debug")
- set(Boost_USE_DEBUG_LIBS ON)
- else ()
- set(Boost_USE_DEBUG_LIBS OFF)
- endif ()
- find_package(Boost 1.74.0 REQUIRED COMPONENTS serialization program_options)
- configure_file(
- ${CMAKE_CURRENT_SOURCE_DIR}/Config.hxx.in
- ${CMAKE_CURRENT_BINARY_DIR}/Config.hxx
- @ONLY
- )
- add_executable(Snake WIN32 MACOSX_BUNDLE
- main.cxx
- SDL.cxx SDL.hxx
- SDLWindow.cxx SDLWindow.hxx
- SDLRenderer.cxx SDLRenderer.hxx
- game/GameState.hxx
- game/GameStateManager.cxx game/GameStateManager.hxx
- game/LoadingState.cxx game/LoadingState.hxx
- game/SplashState.cxx game/SplashState.hxx
- game/MenuState.cxx game/MenuState.hxx
- game/PlayingState.cxx game/PlayingState.hxx
- game/GameOverState.cxx game/GameOverState.hxx
- game/HighScoreState.cxx game/HighScoreState.hxx
- game/CreditsState.cxx game/CreditsState.hxx
- game/AssetManager.cxx game/AssetManager.hxx
- game/ui/Button.cxx game/ui/Button.hxx
- game/ui/LineInput.cxx game/ui/LineInput.hxx
- game/ui/UiColor.hxx game/ui/UiColor.cxx
- game/HighScoreManager.cxx game/HighScoreManager.hxx
- ${CMAKE_CURRENT_BINARY_DIR}/Config.hxx
- )
- file(GLOB assets assets/*)
- target_sources(Snake PRIVATE ${assets})
- if (WIN32)
- target_sources(Snake PRIVATE windows-resources.rc)
- endif (WIN32)
- set_target_properties(Snake PROPERTIES
- RUNTIME_OUTPUT_NAME snake
- )
- target_link_libraries(Snake PRIVATE
- SDL2::SDL2 SDL2::SDL2main
- SDL2_image::SDL2_image
- SDL2_ttf::SDL2_ttf
- Boost::headers Boost::serialization Boost::program_options
- )
- if (WIN32)
- copy_dependency_dll(TARGET Snake DEPENDENCY SDL2::SDL2)
- copy_dependency_dll(TARGET Snake DEPENDENCY SDL2_image::SDL2_image)
- copy_dependency_dll(TARGET Snake DEPENDENCY SDL2_ttf::SDL2_ttf)
- include(InstallRequiredSystemLibraries)
- install(IMPORTED_RUNTIME_ARTIFACTS SDL2::SDL2 SDL2_image::SDL2_image SDL2_ttf::SDL2_ttf)
- install(TARGETS Snake DESTINATION bin)
- install(FILES ${assets} DESTINATION assets)
- set(CPACK_GENERATOR NSIS64)
- set(CPACK_PACKAGE_INSTALL_DIRECTORY "Draconic Bytes\\\\Snake")
- set(CPACK_PACKAGE_NAME "Snake")
- set(CPACK_PACKAGE_VENDOR "Draconic Bytes")
- set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
- set(CPACK_PACKAGE_EXECUTABLES "snake;Snake")
- include(CPack)
- elseif (APPLE)
- set_source_files_properties(${assets} PROPERTIES
- MACOSX_PACKAGE_LOCATION Resources/assets
- )
- else ()
- install(TARGETS Snake DESTINATION bin)
- install(FILES ${assets} DESTINATION share/snake/assets)
- endif ()
|