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- #include "SDLWindow.hxx"
- #include <algorithm>
- SDLWindow::SDLWindow(std::string_view title, int x, int y, int w, int h, std::uint32_t flags)
- {
- SDL::require(SDL_INIT_VIDEO);
- window_ = SDL_CreateWindow(title.data(), x, y, w, h, flags);
- if (window_==nullptr) {
- throw SDLError("Failed to create window");
- }
- SDL_Log("Created window successfully.");
- }
- SDLWindow::~SDLWindow()
- {
- destroy();
- }
- void SDLWindow::destroy() noexcept
- {
- if (window_!=nullptr) {
- SDL_DestroyWindow(window_);
- SDL_Log("Destroyed window successfully.");
- window_ = nullptr;
- }
- }
- SDLWindow::SDLWindow(SDLWindow&& src) noexcept
- :window_{src.window_}
- {
- src.window_ = nullptr;
- }
- SDLWindow& SDLWindow::operator=(SDLWindow&& src) noexcept
- {
- destroy();
- std::swap(window_, src.window_);
- return *this;
- }
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