CMakeLists.txt 3.2 KB

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  1. cmake_minimum_required(VERSION 3.27)
  2. project(Snake VERSION 1.1.0.0)
  3. set(CMAKE_CXX_STANDARD 23)
  4. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  5. set(CMAKE_CXX_EXTENSIONS OFF)
  6. set(CMAKE_INCLUDE_CURRENT_DIR ON)
  7. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
  8. include(ProjectHelpers)
  9. include(FetchContent)
  10. FetchContent_Declare(
  11. SDL2
  12. GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
  13. GIT_TAG 15ead9a40d09a1eb9972215cceac2bf29c9b77f6 # release-2.28.5
  14. FIND_PACKAGE_ARGS
  15. )
  16. FetchContent_Declare(
  17. SDL2_image
  18. GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
  19. GIT_TAG 28b9daa15a59aa2829cd29944ca9ffbf049d7667 # release-2.8.1
  20. FIND_PACKAGE_ARGS
  21. )
  22. FetchContent_Declare(
  23. SDL2_ttf
  24. GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git
  25. GIT_TAG 89d1692fd8fe91a679bb943d377bfbd709b52c23 # release-2.20.2
  26. FIND_PACKAGE_ARGS
  27. )
  28. FetchContent_MakeAvailable(SDL2 SDL2_image SDL2_ttf)
  29. configure_file(
  30. ${CMAKE_CURRENT_SOURCE_DIR}/Config.hxx.in
  31. ${CMAKE_CURRENT_BINARY_DIR}/Config.hxx
  32. @ONLY
  33. )
  34. add_executable(Snake WIN32 MACOSX_BUNDLE
  35. main.cxx
  36. SDL.cxx SDL.hxx
  37. SDLWindow.cxx SDLWindow.hxx
  38. SDLRenderer.cxx SDLRenderer.hxx
  39. game/GameState.hxx
  40. game/GameStateManager.cxx game/GameStateManager.hxx
  41. game/LoadingState.cxx game/LoadingState.hxx
  42. game/SplashState.cxx game/SplashState.hxx
  43. game/MenuState.cxx game/MenuState.hxx
  44. game/PlayingState.cxx game/PlayingState.hxx
  45. game/GameOverState.cxx game/GameOverState.hxx
  46. game/HighScoreState.cxx game/HighScoreState.hxx
  47. game/CreditsState.cxx game/CreditsState.hxx
  48. game/AssetManager.cxx game/AssetManager.hxx
  49. game/ui/Button.cxx game/ui/Button.hxx
  50. game/ui/LineInput.cxx game/ui/LineInput.hxx
  51. game/ui/UiColor.hxx game/ui/UiColor.cxx
  52. game/HighScoreManager.cxx game/HighScoreManager.hxx
  53. ${CMAKE_CURRENT_BINARY_DIR}/Config.hxx
  54. game/TranslationManager.cxx game/TranslationManager.hxx
  55. NonCopyable.hxx
  56. )
  57. file(GLOB assets assets/*)
  58. target_sources(Snake PRIVATE ${assets})
  59. if (WIN32)
  60. target_sources(Snake PRIVATE windows-resources.rc)
  61. endif (WIN32)
  62. set_target_properties(Snake PROPERTIES
  63. RUNTIME_OUTPUT_NAME snake
  64. )
  65. target_link_libraries(Snake PRIVATE
  66. SDL2::SDL2 SDL2::SDL2main
  67. SDL2_image::SDL2_image
  68. SDL2_ttf::SDL2_ttf
  69. )
  70. if (WIN32)
  71. copy_dependency_dll(TARGET Snake DEPENDENCY SDL2::SDL2)
  72. copy_dependency_dll(TARGET Snake DEPENDENCY SDL2_image::SDL2_image)
  73. copy_dependency_dll(TARGET Snake DEPENDENCY SDL2_ttf::SDL2_ttf)
  74. include(InstallRequiredSystemLibraries)
  75. install(IMPORTED_RUNTIME_ARTIFACTS SDL2::SDL2 SDL2_image::SDL2_image SDL2_ttf::SDL2_ttf)
  76. install(TARGETS Snake DESTINATION bin)
  77. install(FILES ${assets} DESTINATION assets)
  78. set(CPACK_GENERATOR NSIS64)
  79. set(CPACK_PACKAGE_INSTALL_DIRECTORY "Draconic Bytes\\\\Snake")
  80. set(CPACK_PACKAGE_NAME "Snake")
  81. set(CPACK_PACKAGE_VENDOR "Draconic Bytes")
  82. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
  83. set(CPACK_PACKAGE_EXECUTABLES "snake;Snake")
  84. include(CPack)
  85. elseif (APPLE)
  86. set_source_files_properties(${assets} PROPERTIES
  87. MACOSX_PACKAGE_LOCATION Resources/assets
  88. )
  89. else ()
  90. install(TARGETS Snake DESTINATION bin)
  91. install(FILES ${assets} DESTINATION share/snake/assets)
  92. endif ()