Felix Bytow c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings %!s(int64=2) %!d(string=hai) anos
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AssetManager.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings %!s(int64=2) %!d(string=hai) anos
AssetManager.hxx 71a43d82f0 :recycle: moved surface -> texture back into asset manager %!s(int64=2) %!d(string=hai) anos
GameState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
GameStateManager.cxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
GameStateManager.hxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen %!s(int64=2) %!d(string=hai) anos
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
SplashState.cxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings %!s(int64=2) %!d(string=hai) anos
SplashState.hxx c6bd10796d :art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings %!s(int64=2) %!d(string=hai) anos