12345678910111213141516171819202122232425 |
- #pragma once
- #ifndef SNAKE_GAMESTATE_HXX
- #define SNAKE_GAMESTATE_HXX
- #include <chrono>
- class GameStateManager;
- class SDLRenderer;
- class GameState {
- public:
- virtual ~GameState() noexcept = default;
- virtual void on_enter() { }
- virtual void on_leave() { }
- virtual void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) = 0;
- virtual void render(SDLRenderer& renderer) = 0;
- };
- #endif // SNAKE_GAMESTATE_HXX
|