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- #pragma once
- #ifndef SNAKE_SPLASHSTATE_HXX
- #define SNAKE_SPLASHSTATE_HXX
- #include "GameState.hxx"
- #include <SDL.h>
- class SplashState final : public GameState {
- public:
- void on_enter(GameStateManager& gsm) override;
- void on_event(GameStateManager& gsm, SDL_Event const& evt) override;
- void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) override;
- void render(SDLRenderer& renderer) override;
- private:
- std::chrono::milliseconds time_in_state_{0};
- SDL_Texture* logo_{nullptr};
- };
- #endif // SNAKE_SPLASHSTATE_HXX
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