Snake game in C++23 using SDL2 and with help of AI

Felix Bytow 832ec881d2 :sparkles: the game can now be fully controlled with the keyboard, no mouse necessary 1 anno fa
.idea 71a43d82f0 :recycle: moved surface -> texture back into asset manager 1 anno fa
assets df4be7c540 :sparkles::fire: added the credits screen and finally removed the dummy state 1 anno fa
game 832ec881d2 :sparkles: the game can now be fully controlled with the keyboard, no mouse necessary 1 anno fa
licenses b7f08cfd11 :page_facing_up: added more license information 1 anno fa
.gitignore c3b8ef43c3 :tada: first commit 1 anno fa
CMakeLists.txt df4be7c540 :sparkles::fire: added the credits screen and finally removed the dummy state 1 anno fa
LICENSE b7f08cfd11 :page_facing_up: added more license information 1 anno fa
README.md b7f08cfd11 :page_facing_up: added more license information 1 anno fa
SDL.cxx 171452b996 :recycle: removed all usages of std::format, so Apple CLang can be used 1 anno fa
SDL.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 1 anno fa
SDLRenderer.cxx 9bc7fb912f :sparkles: added working splash screen 1 anno fa
SDLRenderer.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 1 anno fa
SDLWindow.cxx 7a1e3479c7 :sparkles: added asset manager 1 anno fa
SDLWindow.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class 1 anno fa
main.cxx 7576922a6b :sparkles: lots of quality improvements 1 anno fa

README.md

Snake

A Snake game written in C++23 using SDL2. This project is used to test the capabilities of JetBrains' AI assistant.

External licenses