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- #pragma once
- #ifndef SNAKE_LOADINGSTATE_HXX
- #define SNAKE_LOADINGSTATE_HXX
- #include "GameState.hxx"
- class LoadingState final : public GameState {
- public:
- void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) override;
- void render(SDLRenderer& renderer) override;
- };
- #endif // SNAKE_LOADINGSTATE_HXX
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