LoadingState.hxx 327 B

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  1. #pragma once
  2. #ifndef SNAKE_LOADINGSTATE_HXX
  3. #define SNAKE_LOADINGSTATE_HXX
  4. #include "GameState.hxx"
  5. class LoadingState final : public GameState {
  6. public:
  7. void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) override;
  8. void render(SDLRenderer& renderer) override;
  9. };
  10. #endif // SNAKE_LOADINGSTATE_HXX