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- #include "LoadingState.hxx"
- #include "AssetManager.hxx"
- #include "../SDLRenderer.hxx"
- void LoadingState::update(GameStateManager& gsm, std::chrono::milliseconds const delta_time)
- {
- (void)gsm;
- (void)delta_time;
- }
- void LoadingState::render(SDLRenderer& renderer) {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(renderer);
-
- SDL_RenderPresent(renderer);
- }
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