LoadingState.cxx 401 B

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  1. #include "LoadingState.hxx"
  2. #include "AssetManager.hxx"
  3. #include "../SDLRenderer.hxx"
  4. void LoadingState::update(GameStateManager& gsm, std::chrono::milliseconds const delta_time)
  5. {
  6. (void)gsm;
  7. (void)delta_time;
  8. }
  9. void LoadingState::render(SDLRenderer& renderer) {
  10. SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
  11. SDL_RenderClear(renderer);
  12. SDL_RenderPresent(renderer);
  13. }