123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- #include "SplashState.hxx"
- #include "AssetManager.hxx"
- #include "GameStateManager.hxx"
- using namespace std::chrono_literals;
- void SplashState::update(GameStateManager& gsm, std::chrono::milliseconds delta_time)
- {
- time_in_state_ += delta_time;
- auto const key_state = SDL_GetKeyboardState(nullptr);
- if (time_in_state_ > 13'000ms || key_state[SDL_SCANCODE_SPACE] || key_state[SDL_SCANCODE_RETURN])
- gsm.replace_state(GameStates::MainMenu);
- }
- void SplashState::render(SDLRenderer& renderer)
- {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
- SDL_RenderClear(renderer);
- int w, h;
- SDL_GetRendererOutputSize(renderer, &w, &h);
- if (time_in_state_ >= 2'000ms && time_in_state_ < 4'000ms)
- {
- auto const progress = static_cast<float>(time_in_state_.count() - 2'000) / 2'000.0f;
- auto const alpha = static_cast<int>(std::lerp(SDL_ALPHA_TRANSPARENT, SDL_ALPHA_OPAQUE, progress));
- SDL_SetTextureAlphaMod(logo_, alpha);
- SDL_RenderCopy(renderer, logo_, nullptr, nullptr);
- }
- else if (time_in_state_ >= 4'000ms && time_in_state_ < 9'000ms)
- {
- SDL_SetTextureAlphaMod(logo_, SDL_ALPHA_OPAQUE);
- SDL_RenderCopy(renderer, logo_, nullptr, nullptr);
- }
- else if (time_in_state_ >= 9'000ms && time_in_state_ < 11'000ms)
- {
- auto const progress = static_cast<float>(time_in_state_.count() - 11'000) / 2'000.0f;
- auto const alpha = static_cast<int>(std::lerp(SDL_ALPHA_OPAQUE, SDL_ALPHA_TRANSPARENT, progress));
- SDL_SetTextureAlphaMod(logo_, alpha);
- SDL_RenderCopy(renderer, logo_, nullptr, nullptr);
- }
- SDL_RenderPresent(renderer);
- }
- void SplashState::on_enter()
- {
- time_in_state_ = 0ms;
- logo_ = AssetManager::instance().get_texture_asset("logo.jpg");
- SDL_SetTextureBlendMode(logo_, SDL_BLENDMODE_BLEND);
- }
|