Felix Bytow 60633c2256 :construction: working on line input for high scores il y a 1 an
..
ui 60633c2256 :construction: working on line input for high scores il y a 1 an
AssetManager.cxx 60633c2256 :construction: working on line input for high scores il y a 1 an
AssetManager.hxx 0147cf5cf3 :recycle: Asset now uses raw pointer instead of std::optional il y a 1 an
DummyState.cxx 60633c2256 :construction: working on line input for high scores il y a 1 an
DummyState.hxx 60633c2256 :construction: working on line input for high scores il y a 1 an
GameState.hxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once il y a 1 an
GameStateManager.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once il y a 1 an
GameStateManager.hxx 0714f504ba :sparkles: added dependency to boost and refactored the button class il y a 1 an
LoadingState.cxx 9bc7fb912f :sparkles: added working splash screen il y a 1 an
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype il y a 1 an
MenuState.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once il y a 1 an
MenuState.hxx 60633c2256 :construction: working on line input for high scores il y a 1 an
SplashState.cxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once il y a 1 an
SplashState.hxx 6a598b3acd :recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once il y a 1 an