CMakeLists.txt 3.4 KB

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  1. cmake_minimum_required(VERSION 3.27)
  2. project(Snake VERSION 1.0.0.0)
  3. set(CMAKE_CXX_STANDARD 23)
  4. set(CMAKE_CXX_STANDARD_REQUIRED ON)
  5. set(CMAKE_CXX_EXTENSIONS OFF)
  6. set(CMAKE_INCLUDE_CURRENT_DIR ON)
  7. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
  8. include(ProjectHelpers)
  9. include(FetchContent)
  10. FetchContent_Declare(
  11. SDL2
  12. GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
  13. GIT_TAG 15ead9a40d09a1eb9972215cceac2bf29c9b77f6 # release-2.28.5
  14. FIND_PACKAGE_ARGS
  15. )
  16. FetchContent_Declare(
  17. SDL2_image
  18. GIT_REPOSITORY https://github.com/libsdl-org/SDL_image.git
  19. GIT_TAG 28b9daa15a59aa2829cd29944ca9ffbf049d7667 # release-2.8.1
  20. FIND_PACKAGE_ARGS
  21. )
  22. FetchContent_Declare(
  23. SDL2_ttf
  24. GIT_REPOSITORY https://github.com/libsdl-org/SDL_ttf.git
  25. GIT_TAG 89d1692fd8fe91a679bb943d377bfbd709b52c23 # release-2.20.2
  26. FIND_PACKAGE_ARGS
  27. )
  28. FetchContent_MakeAvailable(SDL2 SDL2_image SDL2_ttf)
  29. set(Boost_USE_MULTITHREADED ON)
  30. set(Boost_USE_STATIC_LIBS ON)
  31. set(Boost_USE_STATIC_RUNTIME OFF)
  32. if (CMAKE_BUILD_TYPE STREQUAL "Debug")
  33. set(Boost_USE_DEBUG_LIBS ON)
  34. else ()
  35. set(Boost_USE_DEBUG_LIBS OFF)
  36. endif ()
  37. find_package(Boost 1.74.0 REQUIRED COMPONENTS serialization program_options)
  38. configure_file(
  39. ${CMAKE_CURRENT_SOURCE_DIR}/Config.hxx.in
  40. ${CMAKE_CURRENT_BINARY_DIR}/Config.hxx
  41. @ONLY
  42. )
  43. add_executable(Snake WIN32 MACOSX_BUNDLE
  44. main.cxx
  45. SDL.cxx SDL.hxx
  46. SDLWindow.cxx SDLWindow.hxx
  47. SDLRenderer.cxx SDLRenderer.hxx
  48. game/GameState.hxx
  49. game/GameStateManager.cxx game/GameStateManager.hxx
  50. game/LoadingState.cxx game/LoadingState.hxx
  51. game/SplashState.cxx game/SplashState.hxx
  52. game/MenuState.cxx game/MenuState.hxx
  53. game/PlayingState.cxx game/PlayingState.hxx
  54. game/GameOverState.cxx game/GameOverState.hxx
  55. game/HighScoreState.cxx game/HighScoreState.hxx
  56. game/CreditsState.cxx game/CreditsState.hxx
  57. game/AssetManager.cxx game/AssetManager.hxx
  58. game/ui/Button.cxx game/ui/Button.hxx
  59. game/ui/LineInput.cxx game/ui/LineInput.hxx
  60. game/ui/UiColor.hxx game/ui/UiColor.cxx
  61. game/HighScoreManager.cxx game/HighScoreManager.hxx
  62. ${CMAKE_CURRENT_BINARY_DIR}/Config.hxx
  63. )
  64. file(GLOB assets assets/*)
  65. target_sources(Snake PRIVATE ${assets})
  66. set_target_properties(Snake PROPERTIES
  67. RUNTIME_OUTPUT_NAME snake
  68. )
  69. target_link_libraries(Snake PRIVATE
  70. SDL2::SDL2 SDL2::SDL2main
  71. SDL2_image::SDL2_image
  72. SDL2_ttf::SDL2_ttf
  73. Boost::headers Boost::serialization Boost::program_options
  74. )
  75. if (WIN32)
  76. copy_dependency_dll(TARGET Snake DEPENDENCY SDL2::SDL2)
  77. copy_dependency_dll(TARGET Snake DEPENDENCY SDL2_image::SDL2_image)
  78. copy_dependency_dll(TARGET Snake DEPENDENCY SDL2_ttf::SDL2_ttf)
  79. include(InstallRequiredSystemLibraries)
  80. install(IMPORTED_RUNTIME_ARTIFACTS SDL2::SDL2 SDL2_image::SDL2_image SDL2_ttf::SDL2_ttf)
  81. install(TARGETS Snake DESTINATION bin)
  82. install(FILES ${assets} DESTINATION assets)
  83. set(CPACK_GENERATOR NSIS64)
  84. set(CPACK_PACKAGE_INSTALL_DIRECTORY "Draconic Bytes\\\\Snake")
  85. set(CPACK_PACKAGE_NAME "Snake")
  86. set(CPACK_PACKAGE_VENDOR "Draconic Bytes")
  87. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
  88. set(CPACK_PACKAGE_EXECUTABLES "snake;Snake")
  89. include(CPack)
  90. elseif (APPLE)
  91. set_source_files_properties(${assets} PROPERTIES
  92. MACOSX_PACKAGE_LOCATION Resources/assets
  93. )
  94. else ()
  95. install(TARGETS Snake DESTINATION bin)
  96. install(FILES ${assets} DESTINATION share/snake/assets)
  97. endif ()