Felix Bytow 101d0e3e50 :sparkles: the loading state now displays a progress bar %!s(int64=2) %!d(string=hai) anos
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AssetManager.cxx 101d0e3e50 :sparkles: the loading state now displays a progress bar %!s(int64=2) %!d(string=hai) anos
AssetManager.hxx 7a1e3479c7 :sparkles: added asset manager %!s(int64=2) %!d(string=hai) anos
GameState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
GameStateManager.cxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
GameStateManager.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos
LoadingState.cxx 101d0e3e50 :sparkles: the loading state now displays a progress bar %!s(int64=2) %!d(string=hai) anos
LoadingState.hxx abf98d50c2 :sparkles: added renderer and first GameState prototype %!s(int64=2) %!d(string=hai) anos