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- #pragma once
- #ifndef SNAKE_BUTTON_HXX
- #define SNAKE_BUTTON_HXX
- #include <SDL.h>
- #include <SDL_ttf.h>
- #include <functional>
- #include <string>
- #include "../AssetManager.hxx"
- class SDLRenderer;
- class Button final {
- public:
- Button(std::string title, int x, int y, int w, int h);
- void set_pressed(bool pressed);
- [[nodiscard]] bool is_pressed() const;
- void update();
- void render(SDLRenderer& renderer);
- void trigger();
- void set_on_click(std::function<void()> handler);
- void move(int x, int y);
- void resize(int w, int h);
- [[nodiscard]] SDL_Rect get_bounding_box() const;
- private:
- std::string title_;
- int x_, y_, w_, h_;
- bool pressed_;
- std::function<void()> on_click_;
- Asset<SDL_Texture*> up_;
- Asset<SDL_Texture*> down_;
- Asset<TTF_Font*> font_;
- };
- #endif // SNAKE_BUTTON_HXX
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