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- #pragma once
- #ifndef SNAKE_ASSETMANAGER_HXX
- #define SNAKE_ASSETMANAGER_HXX
- #include "../SDLRenderer.hxx"
- #include <atomic>
- #include <filesystem>
- #include <optional>
- #include <thread>
- #include <unordered_map>
- #include <SDL_ttf.h>
- #include <boost/noncopyable.hpp>
- class AssetManager final : private boost::noncopyable {
- public:
- explicit AssetManager(SDLRenderer& renderer);
- ~AssetManager();
- static AssetManager& instance() noexcept;
- float get_progress() const;
- SDL_Texture* get_texture_asset(std::string const& filepath);
- TTF_Font* get_font_asset(std::string const& filepath);
- private:
- void load_assets(std::filesystem::path const& asset_directory);
- static AssetManager* instance_;
- std::atomic<size_t> assets_loaded_{0u};
- std::atomic<size_t> total_assets_{0u};
- std::thread loading_thread_;
- SDLRenderer& renderer_;
- std::unordered_map<std::string, SDL_Surface*> surface_assets_;
- std::unordered_map<std::string, SDL_Texture*> texture_assets_;
- std::unordered_map<std::string, TTF_Font*> font_assets_;
- };
- template<typename T>
- struct AssetTraits;
- template<>
- struct AssetTraits<SDL_Texture*> final {
- using type = SDL_Texture*;
- static type get(std::string const& name)
- {
- return AssetManager::instance().get_texture_asset(name);
- }
- };
- template<>
- struct AssetTraits<TTF_Font*> final {
- using type = TTF_Font*;
- static type get(std::string const& name)
- {
- return AssetManager::instance().get_font_asset(name);
- }
- };
- template<typename T>
- class Asset final {
- using traits = AssetTraits<T>;
- public:
- explicit Asset(std::string name)
- :name_{std::move(name)}
- {
- }
- Asset(Asset const&) = default;
- Asset& operator=(Asset const&) = default;
- operator T& () { // NOLINT(*-explicit-constructor)
- evaluate();
- return asset_.value();
- }
- operator T const& () const { // NOLINT(*-explicit-constructor)
- evaluate();
- return asset_.value();
- }
- private:
- void evaluate() const
- {
- if (!asset_.has_value()) {
- asset_ = traits::get(name_);
- }
- }
- std::string name_;
- mutable std::optional<T> asset_;
- };
- #endif // SNAKE_ASSETMANAGER_HXX
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