| .. | 
		
		
			
				
					| ui | 0714f504ba
					:sparkles: added dependency to boost and refactored the button class | 1 anno fa | 
		
			
				
					| AssetManager.cxx | c6bd10796d
					:art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings | 1 anno fa | 
		
			
				
					| AssetManager.hxx | 0147cf5cf3
					:recycle: Asset now uses raw pointer instead of std::optional | 1 anno fa | 
		
			
				
					| DummyState.cxx | 8d722240bc
					:art: some minor font related improvements | 1 anno fa | 
		
			
				
					| DummyState.hxx | 8d722240bc
					:art: some minor font related improvements | 1 anno fa | 
		
			
				
					| GameState.hxx | abf98d50c2
					:sparkles: added renderer and first GameState prototype | 1 anno fa | 
		
			
				
					| GameStateManager.cxx | 01859117ce
					:sparkles: implemented main menu | 1 anno fa | 
		
			
				
					| GameStateManager.hxx | 0714f504ba
					:sparkles: added dependency to boost and refactored the button class | 1 anno fa | 
		
			
				
					| LoadingState.cxx | 9bc7fb912f
					:sparkles: added working splash screen | 1 anno fa | 
		
			
				
					| LoadingState.hxx | abf98d50c2
					:sparkles: added renderer and first GameState prototype | 1 anno fa | 
		
			
				
					| MenuState.cxx | 01859117ce
					:sparkles: implemented main menu | 1 anno fa | 
		
			
				
					| MenuState.hxx | 01859117ce
					:sparkles: implemented main menu | 1 anno fa | 
		
			
				
					| SplashState.cxx | c6bd10796d
					:art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings | 1 anno fa | 
		
			
				
					| SplashState.hxx | c6bd10796d
					:art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings | 1 anno fa |