#pragma once #ifndef SNAKE_LOADINGSTATE_HXX #define SNAKE_LOADINGSTATE_HXX #include "GameState.hxx" class LoadingState final : public GameState { public: void on_enter(GameStateManager& gsm) override; void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) override; void render(SDLRenderer& renderer) override; }; #endif // SNAKE_LOADINGSTATE_HXX