#pragma once #ifndef SNAKE_PLAYINGSTATE_HXX #define SNAKE_PLAYINGSTATE_HXX #include "GameState.hxx" #include "AssetManager.hxx" #include #include #include #include namespace std { template<> struct hash { std::size_t operator()(SDL_Point const& p) const noexcept { static_assert(sizeof(std::size_t)==8u); static_assert(sizeof(int)==4u); return (static_cast(p.x) << 32u) | static_cast(p.y); } }; } enum class Direction { Up, Right, Down, Left, }; class PlayingState final : public GameState { public: static int constexpr CELLS_X = 64; static int constexpr CELLS_Y = 48; static float constexpr ACCELERATION = 1.05f; static float constexpr MAX_DISTANCE = 1.0f; // one cell per cycle static float constexpr START_SPEED = 0.005f; // 5 cell per second static float constexpr MAX_SPEED = 0.01f; // 20 cells per second PlayingState(); void on_enter(GameStateManager& gsm) override; void on_event(GameStateManager& gsm, SDL_Event const& evt) override; void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) override; void render(SDLRenderer& renderer) override; void render_game(SDLRenderer& renderer, bool is_current_state = true); private: void place_head(); bool place_target(); void render_ui(SDLRenderer& renderer, SDL_Rect const& playing_field); void render_target(SDLRenderer& renderer, SDL_Rect const& playing_field); void render_snake(SDLRenderer& renderer, SDL_Rect const& playing_field); bool detect_death(SDL_Point const& position); void handle_direction_change(); std::mt19937 generator_; std::uniform_int_distribution distribution_position_x_{0, CELLS_X-1}; std::uniform_int_distribution distribution_position_y_{0, CELLS_Y-1}; std::discrete_distribution distribution_deadly_wall{{5, 95}}; std::discrete_distribution distribution_num_targets{{0, 90, 9, 1}}; std::unordered_set target_{}; unsigned length_{0u}; Direction direction_{Direction::Left}; std::optional new_direction_{}; SDL_FPoint head_{}; std::deque tail_; float speed_{0.001f}; int fps_{0}; bool deadly_wall_{true}; Asset font_; }; #endif // SNAKE_PLAYINGSTATE_HXX