#pragma once #ifndef SNAKE_DUMMYSTATE_HXX #define SNAKE_DUMMYSTATE_HXX #include "GameState.hxx" #include "ui/Button.hxx" class DummyState final : public GameState { public: void update(GameStateManager& gsm, std::chrono::milliseconds delta_time) override; void render(SDLRenderer& renderer) override; private: std::chrono::milliseconds time_in_state_{0}; Button quit_button_{"Test", 15, 15, 300, 80}; }; #endif // SNAKE_DUMMYSTATE_HXX