|  Felix Bytow | b42a19ff33
							
							:sparkles: added game over screen with name input for high score | há 1 ano atrás | 
				
					
						|  Felix Bytow | 1d9f433f93
							
							:sparkles: target now only spawns in free area | há 1 ano atrás | 
				
					
						|  Felix Bytow | ce3bf85d94
							
							:recycle: switched to more direct keyboard handling in the game | há 1 ano atrás | 
				
					
						|  Felix Bytow | 81a6d54957
							
							:sparkles: cursor is now only shown in menu | há 1 ano atrás | 
				
					
						|  Felix Bytow | 7576922a6b
							
							:sparkles: lots of quality improvements | há 1 ano atrás | 
				
					
						|  Felix Bytow | 1928123ac0
							
							:sparkles: implemented the actual game | há 1 ano atrás | 
				
					
						|  Felix Bytow | b096877b24
							
							:sparkles: line input now supports holding backspace | há 1 ano atrás | 
				
					
						|  Felix Bytow | c8fbe994b9
							
							:sparkles: first working version of a line input field | há 1 ano atrás | 
				
					
						|  Felix Bytow | 914800948f
							
							:construction: line input now has a blinking cursor | há 1 ano atrás | 
				
					
						|  Felix Bytow | 60633c2256
							
							:construction: working on line input for high scores | há 1 ano atrás | 
				
					
						|  Felix Bytow | 6a598b3acd
							
							:recycle: providing the GameStateManager in on_enter now so things event handlers need only be set once | há 1 ano atrás | 
				
					
						|  Felix Bytow | 0147cf5cf3
							
							:recycle: Asset now uses raw pointer instead of std::optional | há 1 ano atrás | 
				
					
						|  Felix Bytow | 0714f504ba
							
							:sparkles: added dependency to boost and refactored the button class | há 1 ano atrás | 
				
					
						|  Felix Bytow | 01859117ce
							
							:sparkles: implemented main menu | há 1 ano atrás | 
				
					
						|  Felix Bytow | 8d722240bc
							
							:art: some minor font related improvements | há 1 ano atrás | 
				
					
						|  Felix Bytow | 3043fe060c
							
							:sparkles: button can now be clicked | há 1 ano atrás | 
				
					
						|  Felix Bytow | ed8ec45732
							
							:sparkles: added button component (currently only visual, no functionality) | há 1 ano atrás | 
				
					
						|  Felix Bytow | 8d41f9bc3c
							
							:sparkles: added a simple dummy state, so game doesn't crash when switching to a not-yet-implemented state | há 1 ano atrás | 
				
					
						|  Felix Bytow | c6bd10796d
							
							:art: so first thing I noticed about CLion Nova is that it ignores the classic C++ style settings | há 1 ano atrás | 
				
					
						|  Felix Bytow | efb3433f2e
							
							:sparkles: logo is now centered and keeps its aspect ratio | há 1 ano atrás | 
				
					
						|  Felix Bytow | 71a43d82f0
							
							:recycle: moved surface -> texture back into asset manager | há 1 ano atrás | 
				
					
						|  Felix Bytow | 9bc7fb912f
							
							:sparkles: added working splash screen | há 1 ano atrás | 
				
					
						|  Felix Bytow | 101d0e3e50
							
							:sparkles: the loading state now displays a progress bar | há 1 ano atrás | 
				
					
						|  Felix Bytow | 7a1e3479c7
							
							:sparkles: added asset manager | há 1 ano atrás | 
				
					
						|  Felix Bytow | abf98d50c2
							
							:sparkles: added renderer and first GameState prototype | há 1 ano atrás | 
				
					
						|  Felix Bytow | b41284f59c
							
							:sparkles: added simple main loop | há 1 ano atrás | 
				
					
						|  Felix Bytow | de50f1a119
							
							:sparkles: added main window | há 1 ano atrás | 
				
					
						|  Felix Bytow | ee6003a5ae
							
							:sparkles: setup and teardown SDL2 | há 1 ano atrás | 
				
					
						|  Felix Bytow | c3b8ef43c3
							
							:tada: first commit | há 1 ano atrás |