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@@ -32,8 +32,8 @@ AssetManager::AssetManager(SDLRenderer& renderer)
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throw std::runtime_error("Assets directory not found.");
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throw std::runtime_error("Assets directory not found.");
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}
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}
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- auto const asset_directory = *it;
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- SDL_Log("Loading assets from %s.", asset_directory.c_str());
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+ auto const& asset_directory = *it;
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+ SDL_Log("Loading assets from %s.", asset_directory.string().c_str());
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total_assets_ = std::distance(fs::directory_iterator(asset_directory),
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total_assets_ = std::distance(fs::directory_iterator(asset_directory),
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fs::directory_iterator());
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fs::directory_iterator());
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