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@@ -0,0 +1,16 @@
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+#include "DummyState.hxx"
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+
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+#include "../SDLRenderer.hxx"
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+
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+void DummyState::update(GameStateManager& gsm, std::chrono::milliseconds delta_time)
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+{
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+ (void) gsm;
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+ (void) delta_time;
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+}
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+
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+void DummyState::render(SDLRenderer& renderer)
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+{
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+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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+ SDL_RenderClear(renderer);
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+ SDL_RenderPresent(renderer);
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+}
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