|  | @@ -38,12 +38,14 @@ void HighScoreState::render(SDLRenderer& renderer)
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				|  |  |    SDL_Color const color = {255, 255, 255, SDL_ALPHA_OPAQUE};
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				|  |  | -  int current_height = 80;
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				|  |  | -  render_heading(renderer, width, color, current_height);
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				|  |  | +  render_heading(renderer, width, color);
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				|  |  |  
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				|  |  |    auto const scores = HighScoreManager::instance().get_scores();
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				|  |  | -  for (auto const& score: scores) {
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				|  |  | -    std::string text = score.player_name_+": "+std::to_string(score.points_);
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				|  |  | +  for (auto n = scores.size(); n--;) {
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				|  |  | +    auto const current_height = 180+static_cast<int>(n)*50;
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				|  |  | +    auto const& score = scores[n];
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				|  |  | +
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				|  |  | +    std::string const text = std::to_string(n+1)+" - "+score.player_name_+": "+std::to_string(score.points_);
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				|  |  |      SDL_Surface* surface = TTF_RenderUTF8_Solid(font, text.c_str(), color);
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				|  |  |      SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
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				|  |  |  
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				|  | @@ -57,14 +59,12 @@ void HighScoreState::render(SDLRenderer& renderer)
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				|  |  |  
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				|  |  |      SDL_FreeSurface(surface);
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				|  |  |      SDL_DestroyTexture(texture);
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				|  |  | -
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				|  |  | -    current_height += textRect.h;
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				|  |  |    }
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				|  |  |  
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				|  |  |    SDL_RenderPresent(renderer);
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				|  |  |  }
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				|  |  |  
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				|  |  | -void HighScoreState::render_heading(SDLRenderer& renderer, int const width, SDL_Color const& color, int& current_height)
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				|  |  | +void HighScoreState::render_heading(SDLRenderer& renderer, int const width, SDL_Color const& color)
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				|  |  |  {
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				|  |  |    SDL_Surface* headingSurface = TTF_RenderUTF8_Solid(font_,
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				|  |  |        TranslationManager::instance().get_translation("High Scores").c_str(), color);
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				|  | @@ -74,12 +74,10 @@ void HighScoreState::render_heading(SDLRenderer& renderer, int const width, SDL_
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				|  |  |    heading_rect.w = headingSurface->w*2;
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				|  |  |    heading_rect.h = headingSurface->h*2;
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				|  |  |    heading_rect.x = (width-heading_rect.w)/2;
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				|  |  | -  heading_rect.y = current_height;
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				|  |  | +  heading_rect.y = 80;
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				|  |  |  
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				|  |  |    SDL_RenderCopy(renderer, headingTexture, nullptr, &heading_rect);
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				|  |  |  
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				|  |  |    SDL_FreeSurface(headingSurface);
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				|  |  |    SDL_DestroyTexture(headingTexture);
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				|  |  | -
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				|  |  | -  current_height += heading_rect.h;
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				|  |  |  }
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