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- extends Node2D
- class_name Intro
- signal finished
- @onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
- func _process(_delta: float) -> void:
- if Input.is_action_just_pressed("ui_cancel"):
- done()
- func _on_animation_finished():
- done()
- func start() -> void:
- sprite.play("default")
- func done() -> void:
- Config.show_tutorial = false
- Config.save()
- finished.emit()
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