project.godot 1.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="gdtv-gamejam-2024-last-stand"
  11. run/main_scene="res://screens/main_menu.tscn"
  12. config/features=PackedStringArray("4.2", "GL Compatibility")
  13. [autoload]
  14. GlobalInput="*res://assets/autoload/global_input.gd"
  15. Config="*res://assets/autoload/config.gd"
  16. [display]
  17. window/size/viewport_width=1280
  18. window/size/viewport_height=720
  19. window/stretch/mode="canvas_items"
  20. [input]
  21. toggle_fullscreen={
  22. "deadzone": 0.5,
  23. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
  24. ]
  25. }
  26. [layer_names]
  27. 2d_physics/layer_1="base"
  28. 2d_physics/layer_2="world"
  29. 2d_physics/layer_3="foes"
  30. 2d_physics/layer_4="foe-weapons"
  31. 2d_physics/layer_5="player-weapons"
  32. [rendering]
  33. renderer/rendering_method="gl_compatibility"
  34. renderer/rendering_method.mobile="gl_compatibility"