Project for the gamedev.tv GameJam 2024

Felix Bytow cbc3ff5daf :sparkles: during setup phase, the player can see, where enemies will spawn před 1 rokem
assets cbc3ff5daf :sparkles: during setup phase, the player can see, where enemies will spawn před 1 rokem
export 9060280db8 :sparkles: configured windows and web exports před 1 rokem
screens cbc3ff5daf :sparkles: during setup phase, the player can see, where enemies will spawn před 1 rokem
.gitattributes 7d3dd6025b :tada: first commit před 1 rokem
.gitignore 332193604f :sparkles: added health bar před 1 rokem
README.md 824ebe426d :sparkles: prepared leaderboard mechanic před 1 rokem
export_presets.cfg 0854da76b8 :sparkles: added game over screen před 1 rokem
project.godot 74a1b72bc1 :sparkles: first kinda working prototype před 1 rokem

README.md

Last Stand of Humanity

Entry for the 2024 gamedev.tv game jam. This is a post-apocalyptic zombie survival rogue-like tower-defense game.

Structure

  • assets/
    • audio -- Music and SFX
    • autoload -- Global/Static scenes with their scripts
    • fonts -- Fonts
    • scripts -- Reusable scripts
    • scenes -- Scenes that may be instanced with their scripts
    • textures -- Images
  • screens/ -- Top-level scenes with their scripts