player_spawn_zone.gd 1.1 KB

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  1. extends Area2D
  2. class_name PlayerSpawnZone
  3. @onready var shape: CollisionShape2D = $CollisionShape2D
  4. @onready var markers: Node2D = $Markers
  5. const DEMON_SCENE: PackedScene = preload("res://assets/scenes/demon.tscn")
  6. func add_survivor() -> void:
  7. var spot = find_first_free_spot()
  8. if spot == null:
  9. return
  10. var demon = DEMON_SCENE.instantiate()
  11. spot.add_child(demon)
  12. func find_first_free_spot() -> Node2D:
  13. for marker in markers.get_children():
  14. if marker.get_child_count() == 0:
  15. return marker
  16. return null
  17. func is_occupied() -> bool:
  18. return find_first_free_spot() == null
  19. func drop(object: Node2D) -> void:
  20. object.reparent(find_first_free_spot())
  21. func _on_mouse_entered() -> void:
  22. var da = GlobalInput.dragged_object
  23. if da == null:
  24. return
  25. var object_is_survivor = da.is_in_group("survivor")
  26. var spot_is_free = not is_occupied()
  27. var spot_is_not_source = not is_ancestor_of(da)
  28. if object_is_survivor && spot_is_free && spot_is_not_source:
  29. GlobalInput.set_drop_spot(self)
  30. func _on_mouse_exited() -> void:
  31. if GlobalInput.drop_spot == self:
  32. GlobalInput.set_drop_spot(null)